YNK Korea Inc. started its journey by launching their game marketing and character licensing business in 1998. With passion and focus, they continued to follow the same path to become Korea¡¯s first and foremost online Contents Publishing Specialist.
With keen sense and winning ability to recognize developing games¡¯ potentials, YNK Korea became the center of tremendous public attention in 2002 with its successful launch of the following games and sites; Neople¡¯s casual game site ¡®Candybar¡¯(2001), Gravity¡¯s Ragnarok Online¡¯(2001) which became the first Korean online game development company to directly enter the ¡®NASDAQ¡¯. Grigon Entertainment¡¯s Seal Online (2003) also won the biggest contract in China for a single content with the unprecedented amount of $10 Million USD. YNK Korea has expanded its reigns into over 20 countries with its unique contents resulting in positioning the company as a true pioneer in the global market.
From financing to marketing and licensing, YNK Korea continues to grow with the development of successful online games and reaches above and beyond their role as a successful model in the publishing business. The synergy created by their solid business experience and the foresight into the growing online game industry has produced YNK Korea¡¯s subsidiary, YNK Games (previous name: Gio Mind), which proudly developed ¡°Rohan¡± within their own capabilities.
YNK Korea Inc. considers year of 2006 as the period of ¡°2nd growth spurt.¡± The company will strive to become the leading online contents company by focusing on long-term business projects and continuously developing YNK¡¯s own classified online game genre.
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